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 Πως λειτουργει το run speed (100pts =1%) και τον endurance (100pts = -1%)

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Diamont
Lakon
Lakon
Diamont


Αριθμός μηνυμάτων : 12
Ημερομηνία εγγραφής : 19/06/2008
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Τόπος : ΜΗΧΑΝΙΩΝΑ - ΘΕΣ/ΝΙΚΗ

Πως λειτουργει το run speed (100pts =1%) και τον endurance (100pts = -1%) Empty
ΔημοσίευσηΘέμα: Πως λειτουργει το run speed (100pts =1%) και τον endurance (100pts = -1%)   Πως λειτουργει το run speed (100pts =1%) και τον endurance (100pts = -1%) Icon_minitimeΠεμ Ιουν 19, 2008 6:22 am

Απο test που εγιναν, περιληπτικα για οποιον βαριεται να τα διαβασει (ολοι δλδ)

run speed 100pts = +1% speed

endurance 100pts = -1% max endurance cost per/tick. Eνα extra tick κερδιζεισ περιπου στουσ 370 pts. Δεν ειναι broken απο 0-360 pts αλλο λογο στρογγυλοποιησεις περνεις το 6 tick prp sto 370. Κοινος βαλτε 370 η' τιποτα.

Εχουν καλο stuckarisma

Π.Χ ενα ατομο με 0 skills παει 100 μετρα (λεμε τωρα) μεχρι να τελειωσει το stamina

με 800 run speed τρεχει 108μ. μεχρι να τελειςσει το stamina

με 800 run speed kai 800 endurance τρεχει 162μ μεχρι να τελειωσει το stamina λογω τον 4 extra ticks

Ειναι ενα +62% more.

Endurance FTW για pvp

I have been running some foot based tests to check to see if the Run Speed skill works, and if it does, how much it affects things. The answer is: Yes, it does work. And yes, as I have stated all along, 100 points of Run Speed= 1% increased speed.

Once again, I was using this track for timing:
https://2img.net/h/i15.photobucket.com/albums/a3...outepoitan.jpg

I was running from one sign post to the other, and had my wife helping with a stop watch. The numbers are as follows:

0 Run Speed skill- 2:35:3 (or 155.3 seconds) 0% speed gain, control group.
390 Run Speed skill- 2:29:3 (or 149.3 seconds) 4.0% speed gain.
550 Run Speed skill- 2:27:2 (or 147.2 seconds) 5.5% speed gain.
550 Skill, 8% Movement from gear- 2:16:2 (or 136.2 seconds) 14.0% speed gain.

So, as you can see, it does it fact work as advertised. However, it seems that the 8% movement speed from gear does not stack up very well with your Run Speed skill. I know for a fact that it does actually give 8% extra speed, because I tested it while mounted, which I got the following:

Without Gear, no sprinting- 1:59:7 (or 119.7 seconds) 0% gain, control group.
With Gear, no sprinting- 1:50:6 (or 110.6 seconds) 8.2% speed gain.

The numbers are of course off by a fraction of a percent, but it is pretty obvious that things are working as intended. The fraction of a percent that they are off by is surely due to user error, since I cannot be 100% accurate without ingame tools.

But, the results are promising... This means that with my 550 Run Speed, my 5% speed on pants, and my 3% speed on feet, I am cruising at around 14% faster than the people around me that don't have those items. At level 80, and with comparable gear... I should be moving about 17.5% faster than someone with no points and no gear. That is pretty impressive, and I think it will make a big difference in PvP.

Feel free to make comment and post your own results!

Edit: Fixed the link!

Second edit:
Well, I decided to give it a try with the sprinting anyway. I don't have a third point of reference, since all I have is my results from yesterday when I had no points in, and now I have new results based on 550 points in, so I cannot show you a third point of referance, and I am sorry for that.

Anyway, yes, Run Speed DOES increase sprinting speed. Below are the results:

With 0 points invested into Run Speed:
Jogging (normal walking on foot):...................... 2:23:4 or 143.4 seconds.
Sprinting (With stamina decreasing as normal):.... 2:09:9 or 129.9 seconds.
Sprinting (With the no stamina use bug):............ 1:36:8 or 96.9 seconds.

With 550 points invested into Run Speed:
Jogging (normal walking on foot):...................... 2:16:2 or 136.2 seconds. (5.2% increase from 0 invested)
Sprinting (With stamina decreasing as normal):.... 2:02:2 or 122.2 seconds. (6.3% increase from 0 invested)
Sprinting (With the no stamina use bug):............ 1:32:2 or 92.2 seconds. (4.33% increase from 0 invested)

Those are from direct comparisons from their 0 to 550 partner. Numbers seem a bit strange, but that is what I got. So, I still stand by my decision that 100 points mean 1% speed, sprinting or walking.


Variables: I get a tick of 1-3 stamina every so often, so it will skew the numbers while sprinting a bit. I checked them a couple times, and was pretty satisfied with the overall outcome on stamina usage per tick.

Anyway, on to the data! Please keep in mind that I am starting at 616 stamina, so all of the "Stamina Intervals" begin at 616, and work their way down.

Max sprint time. (full until exhausted)
0 points- 6.2 seconds
1 point- 6.3 seconds
100 points- 6.2 seconds
200 points-6.2 seconds
300 points- 6.3 seconds
370 points- 7.2 seconds

Stamina intervals-
0 points-....493-370-247-126-3-0
1 point-......493-370-247-126-3-0
100 points- 499-382-265-148-34-0
200 points- 506-395-284-172-64-0
300 points- 512-407-302-198-95-0
370 points- 516-417-316-216-117-16-0

Stamina loss per tick-
0 points-....123
1 point-......123
100 points- 117
200 points- 110-111
300 points- 104-105
370 points- 100

Percentage of max stamina per tick:
0 points-....19.96%
1 point-......19.96%
100 points- 18.99%
200 points- 18.01% (based on 111 tick)
300 points- 17.04% (based on 105 tick)
370 points- 16.23%

So, as you can see, just like Run Speed, each 100 points reduces the stamina drained per tick by 1%. 100 per 1% seems to be a repetative amount here, so I will assume Skulk will work the same, although I have not checked.

With 800 points that means it will reduce stamina drained per tick to 12% of max per tick. Being that the last tick does not have to be a full amount, and can even be as little as 1 stamina to get full sprinting out of, that means you can get 9 full ticks of sprinting out of 800 Endurance points. Compare that with 6 ticks with 0 points invested, and you will see a 50% increase to the amount that you can sprint by adding 800 points into Endurance. Please note though, that you will not actually get an extra tick of sprinting until somewhere around the 350 point mark, so if you plan to go into Endurance AT ALL, wait until level 35+ to do it, and dump a minimum of 350 points into it.

Also, I added in the 1 point in test because many people I have spoken to think that putting one point in has some sort of "base effect" which, as you can see, is completely false. No benefit at all.

I hope you enjoy the numbers, and please feel free to try this for yourself!


Edit add!:
Ok... I have been speaking with several people now, and a lot of people seem confused about all of this. Endurance does NOT reduce stamina used by 1%. It reduces stamina used by 1% of your MAX stamina PER tick.

Now, I know a lot of you are now saying "Wait... What? Aren't those the same thing?" The answer is no. As a matter of fact, they are WAY different. Let me explain:

The way many people seem to be reading this is that if you put 800 points into Endurance, you only gain 8% more stamina in the end. This is false. With 800 points in you gain 40% more stamina in the end. How is this possible you ask?

The base stamina drain is 20% of your max stamina per tick. This reduces THAT by 5% of the total per 100 points. 5% of 20 is 1. So, 100 points turns that 20% drain into a 19% drain. If you put 800 points in, you then have a 12% per tick drain. See how 12 is MUCH smaller than 20? That is because it is a percentage REDUCER, not a reducer base on percentage.

If this was changing the stamina drain by 8% of the stamina used, it would only reduce 20 down to around 18.5% per tick, but that is not how it works.

Does everyone understand this now? You get a 40% stamina bonus, which equated to an extra 3 ticks (or 3 seconds basically) of sprint from full stamina to exhaustion. THAT is why this is a big deal. 8% is no big deal. 40% IS a big deal. Razz

BTW, I have updated the AoC Wiki with this information.


Second edit add!:
Someone asked me a question which got me thinking today... They asked if they actually needed the full 800 points in order to get that 9th tick of sprint. I answered no, because with less points, you can still manage it. They then asked what was the minimum amount they could add, and still get 9 seconds of sprint. I had not really thought about it, but it makes sense. Why put anything above that amount, when it will give you no benefit? So here it is:

You stamina is at 100%, so it's number will be 100. With 800 points invested, Sprint will drain 12% of your stamina per tick, so it's number will be 12.

100 divided by 12 is 8.3333.

You get that 9th tick based on that .333 amount, since you can get a tick of sprint with as little as 1 stamina before going exhausted. So, you want your end number to be as close to 8 as possible without going under.

100 divided by 12.5= exactly 8. So, with 750 points invested, you should, in theory, be on the threshold of the 8-9 tick. To be on the safe side, I would put in 760 points to make sure that I got the 9th tick. However, if someone has a character that high, it would be awesome if they could put 1 point in at a time, and find out the exact amount needed.

In the mean time though, do not boost your Endurance higher than 760, as you will not see a benefit in sprinting times.
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Cthulu
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Πως λειτουργει το run speed (100pts =1%) και τον endurance (100pts = -1%) Left_bar_bleue56/80Πως λειτουργει το run speed (100pts =1%) και τον endurance (100pts = -1%) Empty_bar_bleue  (56/80)
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Πως λειτουργει το run speed (100pts =1%) και τον endurance (100pts = -1%) Empty
ΔημοσίευσηΘέμα: Απ: Πως λειτουργει το run speed (100pts =1%) και τον endurance (100pts = -1%)   Πως λειτουργει το run speed (100pts =1%) και τον endurance (100pts = -1%) Icon_minitimeΠεμ Ιουν 19, 2008 7:31 am

Έγραψες το περίμενα αυτό και αλλά τεστ (ειδικά για το Magic Rating Κλπ) πως και πως...!!

gj albino
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